That's it really, at regular intervals of you progressing through the game, you will be invaded by some asshat who's been griefing lowbies like you all day. Why is he doing it? Well mainly just to be a douche, but also to steal your souls (experience points) and your humanity (limited item which you use to become human, which in turn allows you to summon phantoms for co-op).
And that's really all that being a Darkwraith is about. Essentially, the opposite of the Warriors of Sunlight. Members of this covenant will exploit any and all means they can to make your day a little bit worse. It truly is unfair, as it really doesn't matter how skilled you are in combat. Their gear will always be endgame stuff. Even though they may be the same level as you, it really doesn't matter, as even if you take off a fraction of their health bar with a skill parry or backstab, all they have to do is hit you once or twice and you're dead.
It's actually one of the highest causes of frustration for new players, as it can be very inconvenient to be suddenly killed with nothing you can do about it. However, I believe that is somewhat the point of the covenant. The Darkwraiths are essentially the embodiment of Chaotic Evil. They don't care if they aren't playing fair. What creatures of evil and chaos care about things like honor and conduct? They only care about themselves - so much so that even being a member of the Darkwraiths does not exempt you from being invaded.
They can only invade you every so often though, so after you're inevitable brutally murdered, you can continue on your way. The way is, of course, infested with giant rats, hollowed dogs, cannibalistic butchers, slime monsters, and frogs that will curse you; but that's pretty much a given at this point.
So after fighting your way through all that, you come to a large chamber. Within this chamber, a creature arises from the depths to (what else?) assail you. However, this is by FAR the largest creature you have attempted to do battle with. It's at least 200 feet in length, with 6 legs, a tail, wings, and a body comprised largely of... well...
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Teeth |
A truly daunting foe. However, Knight Solaire and Knight Lautrec once again stand by your side, and with their aid you are able to bring this beast down. With it's defeat, you retrieve a key to the doors that bar entry to the quarantined "city" of Blighttown.
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